Fantasy Heartbreaker 1st Edition
A downloadable game
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Fantasy Heartbreaker is a love letter to every independent RPG that has ever died trying to compete with Dungeons & Dragons. Build your character from one of four classes and let the simple rules facilitate adventure after adventure.
Fantasy Heartbreaker includes four example characters, magic items, NPC stat blocks, and adventure hooks to help new players and MCs familiarize themselves with the rules.
Status | Released |
Category | Physical game |
Release date | Oct 17, 2023 |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | Sabrina Hawthorne |
Genre | Role Playing |
Tags | Fantasy, Tabletop role-playing game |
Purchase
Buy Now$14.99 USD or more
In order to download this game you must purchase it at or above the minimum price of $14.99 USD. You will get access to the following files:
Fantasy Heartbreaker 0.5 Character Sheet.pdf 52 kB
Fantasy Heartbreaker Version 1.0.pdf 7.6 MB
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A Community copy of Fantasy Heartbreaker, to celebrate its reease.
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Comments
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Idea I just had: Combo this with Game Breakers (also by Sabrina Hawthorne).
Feels right to me. Feels like you'd get a fairly good result.
Mechanics similar enough I feel you could do drag and drops and have minimal edits required.
How does Psionic interact with Effects and Approaches?
If I Psionic tier 2 Guile, how does that work?
The idea behind Psionics is that you can replace Source Tags with Tags from other classes when Casting Magic. So in your example, using Psionic 2 to activate Guile 1 from the Face Class, you treat the Guile Tag as if it were a Source Tag, and apply it to the Cast Magic Move instead of applying it to Influence Someone.
The way I imagine it is telekinesis. If you’ve got mind powers, then you can lift up a sword and swing it around with your mind, where a soldier would use their arms.
Thank you but I meant Guile is tier 2, so Psionic's tier 3, suppose I should have clarified I was phrasing it as [Tier X Tag] and not [Tag Tier X]. How does Tier 3 Psionic handle Tier 2 Guile's "You have a Trick that applies to a single Approach; invoke it before you roll to gain +2."? That quite explicitly mentiones Approaches does. Do I, like, replace Approach with Effect...?
Edit: And what of the Every 4th Level benefits of The Specialist? Is a Class Tag of another class they take first tier of then treated as a Specialty? If so then can they increase the Tier of it on future levels? If sonthen how's that deal with Effects/Approaches?
Oh, I see what you mean! Thank you for clarifying.
And to get it out of the way, I’ll answer your second question first: When you use the Specialist 4th Level perk, you take a Class Tag as if you had the class, and you can upgrade it as you would any other tag. Easy peasy. Use it as if you had the associated Class Move, as well.
As for the Psionics question - this is where things get rather vague, and I fear I may give a bit of a cop-out answer. Simply put, I would leave that to be house-ruled at your table as you please.
But I want to be more helpful than that. So I’ll give a couple of examples of how I might resolve the rule at my table.
Do as you say. When you activate Guile 2 via Psionics 3, you replace “Approach” from the Guile rules with “Effect.” Presumably, whichever effect you’re Casting Magic with at that moment.
Treat the Guile activation as if you were Influencing Someone. So pick an Approach to use, and apply your Trick to that approach for the duration of your Cast Magic.
Split your rolls. Make your Cast Magic roll to attempt to charm someone. On a success, then make an Influence Someone roll, with Guile 2 and the Approach tag of your choice; whether you use your social or mental stats for the latter roll would be another matter of table ruling.
Generally speaking, gaps in the design like this one are left there on purpose. It’s the kind of space I love to see as a player - it lets me use my imagination and shape the world of the game to my imagination. Rule things in ways that are fun for your table, and ignore anything that doesn’t speak to you.
Noted. I'm not used to TTRPGs besides D&D having such gaps, and D&D... is criticized for being bad at choosing what gaps to leave in and which to fill, so the idea you might've left that on purpose as intentional design just hadn't crossed my mind.
Also your various answerings to my first question somewhat pre-answered my 3rd that was 1+2, of Specialist using higher Psionics, so that is nice. Option 1 I'm not seeing making sense for that, as that brings us back to question 1 in a way, so 2 or 3 I feel I lean more toward now. 2 for simpleness 3 if 2 proves overly powerful to perform.
Thank you so much for your patience.
I’m glad to be of help! You’ve read two of my titles so far, and in each case with enough attention to detail that you have something to say. That means a lot.
You’ll find that a lot of my work has gaps like this one, and quite intentionally so. I leave them because between the rules is where the players sit. When you find them in the future, know that I put them there with love for you, the people engaging with the work.