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Cloud’s Edge is a clunky, buggy, mess of a triple-A title, and you’ve just been isekai’d into it. Luckily, you and your friends have been modding & speedrunning it for years. Make your Adventurer, then use your player knowledge to cheat your way to victory.

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Get this game and 5 more for $32.47 USD
View bundle
Buy Now
On Sale!
30% Off
$4.99 $3.49 USD or more

In order to download this game you must purchase it at or above the minimum price of $3.49 USD. You will get access to the following files:

Game Breakers Version 1.0.pdf 40 kB

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(1 edit)

...okay idea I JUST had:


Replace the classes with the ones from Fantasy Heartbreaker (by same creator, Sabrina Hawthorne), mechanics similar enough I think you could literally do a drag and drop and have minimal changes you need to make.

I could even see it just being called "Cloud's Edge", same as the in-universe game.

(10 edits)

Highly sparse, could be very interesting to expand on.

And, being about hackers modders and speedrunners, making fan expansions to the game would actually be pretty fitting!

Also, Cloud's Edge "being unstable at the best of times" feels unsupported by the mechanics, maybe a cheatless roll should have some small chance to lower stability despite being a cheatless roll...?

Likely better seen as a core to build onto than as purely standalone as-is, though definitely playable and most probably set to be enjoyable for anyone who'd bother reading the comments on it at all.

Maybe could even theme the fan expands around DLC or somesuch, for theming's sake.


Edit: On further reflection: Failing a roll, whether cheating or not, could be a -1 Stability, to reflect the "unstable at the best of times" aspect, passing with a cheat could have no Stability effect, and passing Cheatless can be a +1. Flavourwise, success would be either getting lucky with Stability (cheatless) or managing to barely hold the game together while doing a bypass (cheating)


Also: can have it so you can do a Cheat roll against 7 minus Current Stability to bump the Stability by 2, maybe? Not 100% on this.


I do feel that there should definitely be a way for a failed roll to affect Stability ever.